Battles are fought against enemies who line up on a 3X3 grid. However, because players cannot directly stat level their characters, gear can be equipped to allow the player to personalize his or her play style.Įvery character has a certain skill set that allows him or her to move enemies around a grid in battle. Fans of FF III and IV will recognize how this works. The player makes no decisions about how his character upgrades upon level up: the game does this automatically. The leveling system in this game has been designed so that anyone can enjoy it, regardless if they have RPG experience. The failure to save this merchant results in his murder in the other timeline. For example, saving a merchant in one timeline may lead to his appearance in the other timeline. By going back and forth through the timelines, players can change vital errors that occur in them. The game revolves around two different timelines that form early in the game. I found this odd, especially since it is a DS game. This game has one of the most complex and interesting stories I have ever seen. In my opinion, the fighting segments are enough to buy this game. Taking turns, one side attempts to overpower the other. The formula is just as fans of classic RPGs will remember: players on lined up on the right, while enemies on the left. I would describe this as a cross between a turn based classic RPG and a tactical game. In the Top 50 Games of the Year, this was listed as a JRPG that fans of Final Fantasy and Chrono Trigger would love. I get the mag in the mail, and I trust its reviews. I bought this game because of Game Informer. The Best Double Life Anyone Could Ask For.
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